Terrain Engine 2D  1.10
A 2D Block Engine
TerrainEngine2D.WorldData Class Reference

Block data to be saved to file More...

Public Member Functions

 WorldData ()
 Default constructor for BlockData Holds all the world data for saving More...
 

Properties

string Name [get]
 The name of the world More...
 
int Width [get]
 The width of the world in blocks More...
 
int Height [get]
 The height of the world in blocks More...
 
int Seed [get]
 The seed used to generate the world More...
 

Detailed Description

Block data to be saved to file

Constructor & Destructor Documentation

◆ WorldData()

TerrainEngine2D.WorldData.WorldData ( )

Default constructor for BlockData Holds all the world data for saving

Property Documentation

◆ Height

int TerrainEngine2D.WorldData.Height
get

The height of the world in blocks

◆ Name

string TerrainEngine2D.WorldData.Name
get

The name of the world

◆ Seed

int TerrainEngine2D.WorldData.Seed
get

The seed used to generate the world

◆ Width

int TerrainEngine2D.WorldData.Width
get

The width of the world in blocks


The documentation for this class was generated from the following file: